Tag Archives: Software Development

A long essay by Craig Hockenberry on the good and the bad of the App Store.

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I knew about Quartz Debug.app , but hadn’t heard of NSShowAllDrawing. Sounds more practical.

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Justin Williams: Die you damn, dirty tab bar.

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John Casasanta (Tap tap tap) on the impact of the iPhone 3GS RAM increase. Pretty memory usage graphs.

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NSURL synchronous requests

Can’t verify this yet, but something I want to investigate later: Chris Parker (who “works for a fruit company in Cupertino”) via Twitter: Hey iPhone devs: sending synchronous requests via NSURL on the main thread is a good way to … Continue reading

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iPhone OS 3.0 Adoption Rate

Tapbots on iPhone OS 3 adoptions among their active users: We’re currently running at an overall 75% upgrade rate which is pretty insane considering the number of devices and the fact that its only been 5 days.

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Early iPhone 3G S OpenGL test results

Early iPhone 3G S OpenGL Test Results from Daniel Pasco over at Black Pixel: the iPhone 3G S ran about twice as fast as the 2g Touch in every test The iPod touch 2G was the previous speed champion of … Continue reading

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Trust, hostility, and the human side of Apple

Trust, hostility, and the human side of Apple: It was a giant middle finger to iPhone developers. And that’s the closing impression that Apple gave us for WWDC. Clearly, they had absolutely no interest in fielding even a single question … Continue reading

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How to manipulate a developer

Hint: We like being manipulated, as long as it’s being manipulated correctly. inessential.com: How to manipulate me (or, Tuesday Whipper-Snapping) Imagine you’re in my shoes: you’re me, for a minute. Think about feature requests, for example—you have a list several … Continue reading

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Keeping optimal autorelease pools

Martin Pilkington on autorelease pools: However, a problem arises when you’re creating a lot of objects at once. The obvious solution is to initialise and release objects by hand in this case, but sometimes it isn’t possible. A lot of … Continue reading

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