Tag Archives: Software Development
A long essay by Craig Hockenberry on the good and the bad of the App Store.
I knew about Quartz Debug.app , but hadn’t heard of NSShowAllDrawing. Sounds more practical.
John Casasanta (Tap tap tap) on the impact of the iPhone 3GS RAM increase. Pretty memory usage graphs.
NSURL synchronous requests
Can’t verify this yet, but something I want to investigate later: Chris Parker (who “works for a fruit company in Cupertino”) via Twitter: Hey iPhone devs: sending synchronous requests via NSURL on the main thread is a good way to … Continue reading
iPhone OS 3.0 Adoption Rate
Tapbots on iPhone OS 3 adoptions among their active users: We’re currently running at an overall 75% upgrade rate which is pretty insane considering the number of devices and the fact that its only been 5 days.
Early iPhone 3G S OpenGL test results
Early iPhone 3G S OpenGL Test Results from Daniel Pasco over at Black Pixel: the iPhone 3G S ran about twice as fast as the 2g Touch in every test The iPod touch 2G was the previous speed champion of … Continue reading
Trust, hostility, and the human side of Apple
Trust, hostility, and the human side of Apple: It was a giant middle finger to iPhone developers. And that’s the closing impression that Apple gave us for WWDC. Clearly, they had absolutely no interest in fielding even a single question … Continue reading
How to manipulate a developer
Hint: We like being manipulated, as long as it’s being manipulated correctly. inessential.com: How to manipulate me (or, Tuesday Whipper-Snapping) Imagine you’re in my shoes: you’re me, for a minute. Think about feature requests, for example—you have a list several … Continue reading
Keeping optimal autorelease pools
Martin Pilkington on autorelease pools: However, a problem arises when you’re creating a lot of objects at once. The obvious solution is to initialise and release objects by hand in this case, but sometimes it isn’t possible. A lot of … Continue reading