Tag Archives: iPhone
Mike Rundle: iPhone Application Design Patterns
Matt Gallagher: Rules to avoid retain cycles
A long essay by Craig Hockenberry on the good and the bad of the App Store.
John Casasanta (Tap tap tap) on the impact of the iPhone 3GS RAM increase. Pretty memory usage graphs.
NSURL synchronous requests
Can’t verify this yet, but something I want to investigate later: Chris Parker (who “works for a fruit company in Cupertino”) via Twitter: Hey iPhone devs: sending synchronous requests via NSURL on the main thread is a good way to … Continue reading
iPhone OS 3.0 Adoption Rate
Tapbots on iPhone OS 3 adoptions among their active users: We’re currently running at an overall 75% upgrade rate which is pretty insane considering the number of devices and the fact that its only been 5 days.
Early iPhone 3G S OpenGL test results
Early iPhone 3G S OpenGL Test Results from Daniel Pasco over at Black Pixel: the iPhone 3G S ran about twice as fast as the 2g Touch in every test The iPod touch 2G was the previous speed champion of … Continue reading
Trust, hostility, and the human side of Apple
Trust, hostility, and the human side of Apple: It was a giant middle finger to iPhone developers. And that’s the closing impression that Apple gave us for WWDC. Clearly, they had absolutely no interest in fielding even a single question … Continue reading