Tag Archives: iPhone
Oliver Drobnik (Dr. Touch): Understanding iOS 4 Backgrounding and Delegate Messaging. State diagram for iPhone applications with respect to multitasking. The only thing I see missing is some times when your app will be killed, but you can’t handle those anyway.
Craig Hockenberry (Twitterrific) benchmarks the iPad. The speed just blows away the original iPhone.
Adobe and Flash vs. Apple and iPhone
Mike Chambers, in a more rational posting than the usual from Adobe employees. But I have a comments on it anyway: They want to tie developers down to their platform, and restrict their options to make it difficult for developers … Continue reading
Paul Graham (Wikipedia article) on Apple’s Mistake, with a great comparison: What would happen if every update to Mac OS X had to go through an opaque, fickle intermediary?
Joe Hewitt, creator of the iPhone Facebook application and Three20 framework, has moved back to web development. A blog post explains, placing on Apple’s App Store process without using so many words. But he makes an observation on how little … Continue reading
Rogue Amoeba no longer has any plans for additional iPhone applications, following an egregious Apple rejection.
Joshua Kaufman interviews Loren Brichter on Tweetie’s reload gesture. A good, non-technical read on finding the right way to present a feature, adding a custom gesture, and providing feedback.
Matt Gallagher (Cocoa with Love): Adding shadow effects to UITableView using CAGradientLayer. Non-obvious and useful.
Loren Brichter (Atebits, Tweetie): Not Your Average iPhone Screencast. How to make the simulator look like a real device in screencasts.