Tag Archives: cocoa
Objective-C 2.2 Features
Martin Pilkington (Code Collector Pro) on Objective-C 2.2 features. He covers the code reduction features of the new runtime. These are coming to “modern” Apple runtimes, meaning 64-bit Mac and iPhone.
Memory and thread-safe custom property methods
Cocoa With Love (Matt Gallagher): Memory and thread-safe custom property methods
Safe, threaded design and inter-thread communication
Matt Gallagher (Cocoa with Love): Safe, threaded design and inter-thread communication
Control and configuration of applications through Info.plist
Matt Gallagher (Cocoa with Love): Control and configuration of applications through Info.plist. I hadn’t heard of UIRequiresPersistentWiFi before, so this will be helpful to me.
Rules to avoid retain cycles
Matt Gallagher: Rules to avoid retain cycles
Debugging drawing performance
I knew about Quartz Debug.app , but hadn’t heard of NSShowAllDrawing. Sounds more practical.
NSURL synchronous requests
Can’t verify this yet, but something I want to investigate later: Chris Parker (who “works for a fruit company in Cupertino”) via Twitter: Hey iPhone devs: sending synchronous requests via NSURL on the main thread is a good way to … Continue reading
Keeping optimal autorelease pools
Martin Pilkington on autorelease pools: However, a problem arises when you’re creating a lot of objects at once. The obvious solution is to initialise and release objects by hand in this case, but sometimes it isn’t possible. A lot of … Continue reading
WarpedVisions on Objective-C, square 1
Bruce over on WarpedVisions writes on entering the world of Objective-C and Cocoa development. I’m barely past square one, but I found this an interesting title. Of course, what Bruce means is the whole Mac OS X development experience, but … Continue reading
Apple to Carbon developers: Switch to Cocoa
Despite being promised last year, it looks like Mac OS X 10.5 will not have a 64-bit Carbon. This is actually pretty pathetic – it seems as though Carbon 64 was almost ready. Despite the Carbon team having fewer resources … Continue reading