Tag Archives: cocoa

Objective-C 2.2 Features

Martin Pilkington (Code Collector Pro) on Objective-C 2.2 features. He covers the code reduction features of the new runtime. These are coming to “modern” Apple runtimes, meaning 64-bit Mac and iPhone.

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Memory and thread-safe custom property methods

Cocoa With Love (Matt Gallagher): Memory and thread-safe custom property methods

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Safe, threaded design and inter-thread communication

Matt Gallagher (Cocoa with Love): Safe, threaded design and inter-thread communication

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Control and configuration of applications through Info.plist

Matt Gallagher (Cocoa with Love): Control and configuration of applications through Info.plist. I hadn’t heard of UIRequiresPersistentWiFi before, so this will be helpful to me.

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Rules to avoid retain cycles

Matt Gallagher: Rules to avoid retain cycles

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Debugging drawing performance

I knew about Quartz Debug.app , but hadn’t heard of NSShowAllDrawing. Sounds more practical.

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NSURL synchronous requests

Can’t verify this yet, but something I want to investigate later: Chris Parker (who “works for a fruit company in Cupertino”) via Twitter: Hey iPhone devs: sending synchronous requests via NSURL on the main thread is a good way to … Continue reading

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Keeping optimal autorelease pools

Martin Pilkington on autorelease pools: However, a problem arises when you’re creating a lot of objects at once. The obvious solution is to initialise and release objects by hand in this case, but sometimes it isn’t possible. A lot of … Continue reading

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WarpedVisions on Objective-C, square 1

Bruce over on WarpedVisions writes on entering the world of Objective-C and Cocoa development. I’m barely past square one, but I found this an interesting title. Of course, what Bruce means is the whole Mac OS X development experience, but … Continue reading

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Apple to Carbon developers: Switch to Cocoa

Despite being promised last year, it looks like Mac OS X 10.5 will not have a 64-bit Carbon. This is actually pretty pathetic – it seems as though Carbon 64 was almost ready. Despite the Carbon team having fewer resources … Continue reading

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