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	<title>tewha.net</title>
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	<link>http://tewha.net</link>
	<description>A blog on technical stuff by Steven Fisher. Cat pictures not included.</description>
	<lastBuildDate>Tue, 30 Jun 2009 18:04:00 +0000</lastBuildDate>
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		<title>iPhone Stencil Kit</title>
		<link>http://tewha.net/2009/06/iphone-stencil-kit/</link>
		<comments>http://tewha.net/2009/06/iphone-stencil-kit/#comments</comments>
		<pubDate>Tue, 30 Jun 2009 18:01:25 +0000</pubDate>
		<dc:creator>Steven Fisher</dc:creator>
				<category><![CDATA[Articles]]></category>

		<guid isPermaLink="false">http://tewha.net/?p=857</guid>
		<description><![CDATA[Every iPhone developer should probably own one of these. Nice. (via mzarra)
]]></description>
			<content:encoded><![CDATA[<p>Every iPhone developer should <a href="http://www.designcommission.com/shop/iphone-stencil-kit/">probably own one of these</a>. Nice. (via <a href="http://twitter.com/mzarra/status/2406813124">mzarra</a>)</p>
]]></content:encoded>
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		<title>iPhone OS 3.0 Adoption Rate</title>
		<link>http://tewha.net/2009/06/iphone-os-3-0-adoption-rate/</link>
		<comments>http://tewha.net/2009/06/iphone-os-3-0-adoption-rate/#comments</comments>
		<pubDate>Tue, 23 Jun 2009 19:53:55 +0000</pubDate>
		<dc:creator>Steven Fisher</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[iphone sdk]]></category>
		<category><![CDATA[software development]]></category>

		<guid isPermaLink="false">http://tewha.net/?p=855</guid>
		<description><![CDATA[Tapbots on iPhone OS 3 adoptions among their active users:
We’re currently running at an overall 75% upgrade rate which is pretty insane considering the number of devices and the fact that its only been 5 days.
]]></description>
			<content:encoded><![CDATA[<p><a href="http://tapbots.com/blog/news/iphone-os-30-adoption-rate">Tapbots on iPhone OS 3 adoptions among their active users:</a></p>
<blockquote><p>We’re currently running at an overall 75% upgrade rate which is pretty insane considering the number of devices and the fact that its only been 5 days.</p></blockquote>
]]></content:encoded>
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		<item>
		<title>Early iPhone 3G S OpenGL test results</title>
		<link>http://tewha.net/2009/06/early-iphone-3g-s-opengl-test-results/</link>
		<comments>http://tewha.net/2009/06/early-iphone-3g-s-opengl-test-results/#comments</comments>
		<pubDate>Sun, 21 Jun 2009 00:22:09 +0000</pubDate>
		<dc:creator>Steven Fisher</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[benchmarks]]></category>
		<category><![CDATA[iPhone OS X]]></category>
		<category><![CDATA[software development]]></category>

		<guid isPermaLink="false">http://tewha.net/?p=851</guid>
		<description><![CDATA[Early iPhone 3G S OpenGL Test Results from Daniel Pasco over at Black Pixel:
the iPhone 3G S ran about twice as fast as the 2g Touch in every test
The iPod touch 2G was the previous speed champion of the iPhone OS X hardware.
]]></description>
			<content:encoded><![CDATA[<p><a href="http://blackpixel.com/blog/244/early-iphone-3g-s-opengl-test-results/">Early iPhone 3G S OpenGL Test Results</a> from Daniel Pasco over at Black Pixel:</p>
<blockquote><p>the iPhone 3G S ran about twice as fast as the 2g Touch in every test</p></blockquote>
<p>The iPod touch 2G was the previous speed champion of the iPhone OS X hardware.</p>
]]></content:encoded>
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		<title>Merlin Mann on Creative Work</title>
		<link>http://tewha.net/2009/06/merlin-mann-on-creative-work/</link>
		<comments>http://tewha.net/2009/06/merlin-mann-on-creative-work/#comments</comments>
		<pubDate>Sat, 20 Jun 2009 06:18:15 +0000</pubDate>
		<dc:creator>Steven Fisher</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[creativity]]></category>
		<category><![CDATA[getting started]]></category>
		<category><![CDATA[motivation]]></category>

		<guid isPermaLink="false">http://tewha.net/?p=849</guid>
		<description><![CDATA[The Sound of Young America podcast episode by Merlin Mann on Creative Work. A few tidbits:
&#8220;Before you get [to awesome] you&#8217;re going to have to start a lot of things, and I must tell you you&#8217;re going to suck at it for a really, really long time. An unbelievably long time.&#8221;
&#8220;Getting something is what enables my [...]]]></description>
			<content:encoded><![CDATA[<p>The Sound of Young America podcast episode by <a href="http://www.maximumfun.org/sound-young-america/maxfuncon-merlin-mann-doing-creative-work-sound-young-america">Merlin Mann on Creative Work</a>. A few tidbits:</p>
<blockquote><p>&#8220;Before you get [to awesome] you&#8217;re going to have to start a lot of things, and I must tell you you&#8217;re going to suck at it for a really, really long time. An unbelievably long time.&#8221;</p>
<p>&#8220;Getting something is what enables my brain to know it&#8217;s starting to write.&#8221;</p>
<p>&#8220;You have to write your way out of thinking block, because you can never think your way out of a writing block.&#8221;</p>
<p>&#8220;Tolerance means that you&#8217;re going to have to forgive yourself when it doesn&#8217;t work out on the very first day.&#8221;</p></blockquote>
<p>Awesome stuff.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Trust, hostility, and the human side of Apple</title>
		<link>http://tewha.net/2009/06/trust-hostility-and-the-human-side-of-apple/</link>
		<comments>http://tewha.net/2009/06/trust-hostility-and-the-human-side-of-apple/#comments</comments>
		<pubDate>Tue, 16 Jun 2009 00:07:18 +0000</pubDate>
		<dc:creator>Steven Fisher</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[iphonesdk]]></category>
		<category><![CDATA[software development]]></category>

		<guid isPermaLink="false">http://tewha.net/?p=846</guid>
		<description><![CDATA[Trust, hostility, and the human side of Apple:
It was a giant middle finger to iPhone developers. And that’s the closing impression that Apple gave us for WWDC. Clearly, they had absolutely no interest in fielding even a single question from the topic that we have the most questions about.
]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.marco.org/122990476">Trust, hostility, and the human side of Apple</a>:</p>
<blockquote><p>It was a giant middle finger to iPhone developers. And that’s the closing impression that Apple gave us for WWDC. Clearly, they had absolutely no interest in fielding even a single question from the topic that we have the most questions about.</p></blockquote>
]]></content:encoded>
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		</item>
		<item>
		<title>User accounts removed</title>
		<link>http://tewha.net/2009/04/user-accounts-removed/</link>
		<comments>http://tewha.net/2009/04/user-accounts-removed/#comments</comments>
		<pubDate>Sun, 26 Apr 2009 05:18:41 +0000</pubDate>
		<dc:creator>Steven Fisher</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[blog]]></category>
		<category><![CDATA[registration]]></category>
		<category><![CDATA[spammers]]></category>

		<guid isPermaLink="false">http://tewha.net/?p=844</guid>
		<description><![CDATA[I originally required registration to comment to cut down on spam, before Akismet was easy to use. It was a crappy requirement, who wants to register with a random blog just to leave a comment? So I turned it off, and the only purpose it&#8217;s served since then is to provide a useless vector for [...]]]></description>
			<content:encoded><![CDATA[<p>I originally required registration to comment to cut down on spam, before Akismet was easy to use. It was a crappy requirement, who wants to register with a random blog just to leave a comment? So I turned it off, and the only purpose it&#8217;s served since then is to provide a useless vector for spammers.</p>
<p>Since I wasn&#8217;t using that data for a honeypot or anything, I&#8217;m just turning it off and removing all the accounts, even the few legitimate ones. They&#8217;re just not needed anymore.</p>
<p>I&#8217;ll be relying on Akismet for now; if that doesn&#8217;t work, in the future I&#8217;ll require an OpenID.</p>
]]></content:encoded>
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		<item>
		<title>How to manipulate a developer</title>
		<link>http://tewha.net/2009/04/how-to-manipulate-a-developer/</link>
		<comments>http://tewha.net/2009/04/how-to-manipulate-a-developer/#comments</comments>
		<pubDate>Mon, 20 Apr 2009 21:26:48 +0000</pubDate>
		<dc:creator>Steven Fisher</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[bug reports]]></category>
		<category><![CDATA[feature requests]]></category>
		<category><![CDATA[software development]]></category>

		<guid isPermaLink="false">http://tewha.net/?p=839</guid>
		<description><![CDATA[Hint: We like being manipulated, as long as it&#8217;s being manipulated correctly.
inessential.com: How to manipulate me (or, Tuesday Whipper-Snapping)
Imagine you’re in my shoes: you’re me, for a minute. Think about feature requests, for example—you have a list several hundred items long of really, really good ideas. You’ve heard pretty much everything multiple times, though now [...]]]></description>
			<content:encoded><![CDATA[<p>Hint: We like being manipulated, as long as it&#8217;s being manipulated correctly.</p>
<p><a href="http://inessential.com/2006/04/15/how_to_manipulate_me_or_tuesday_whippe">inessential.com: How to manipulate me (or, Tuesday Whipper-Snapping)</a></p>
<blockquote><p>Imagine you’re in my shoes: you’re me, for a minute. Think about feature requests, for example—you have a list several hundred items long of really, really good ideas. You’ve heard pretty much everything multiple times, though now and again you do hear new ideas. Which just makes the list longer!</p></blockquote>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>imageNamed is evil</title>
		<link>http://tewha.net/2009/04/imagenamed-is-evil/</link>
		<comments>http://tewha.net/2009/04/imagenamed-is-evil/#comments</comments>
		<pubDate>Thu, 16 Apr 2009 19:25:56 +0000</pubDate>
		<dc:creator>Steven Fisher</dc:creator>
				<category><![CDATA[Link]]></category>
		<category><![CDATA[iphonesdk]]></category>

		<guid isPermaLink="false">http://tewha.net/?p=836</guid>
		<description><![CDATA[Another iPhone programming gotcha, this one involving UIImage&#8217;s imageNamed: method. Worth noting for later.
]]></description>
			<content:encoded><![CDATA[<p>Another iPhone programming gotcha, this one involving <a href="http://www.alexcurylo.com/blog/2009/01/13/imagenamed-is-evil/">UIImage&#8217;s imageNamed: method</a>. Worth noting for later.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Keeping optimal autorelease pools</title>
		<link>http://tewha.net/2009/04/keeping-optimal-autorelease-pools/</link>
		<comments>http://tewha.net/2009/04/keeping-optimal-autorelease-pools/#comments</comments>
		<pubDate>Sat, 04 Apr 2009 17:40:05 +0000</pubDate>
		<dc:creator>Steven Fisher</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[autorelease]]></category>
		<category><![CDATA[cocoa]]></category>
		<category><![CDATA[Mac OS X]]></category>
		<category><![CDATA[memory management]]></category>
		<category><![CDATA[software development]]></category>

		<guid isPermaLink="false">http://tewha.net/?p=833</guid>
		<description><![CDATA[Martin Pilkington on autorelease pools:
However, a problem arises when you&#8217;re creating a lot of objects at once. The obvious solution is to initialise and release objects by hand in this case, but sometimes it isn&#8217;t possible. A lot of objects returned by Cocoa methods are autoreleased (by convention any object returned by a class method [...]]]></description>
			<content:encoded><![CDATA[<p>Martin Pilkington <a href="http://www.mcubedsw.com/blog/index.php?/site/comments/lazing_by_the_nsautoreleasepool/">on autorelease pools</a>:</p>
<blockquote><p>However, a problem arises when you&#8217;re creating a lot of objects at once. The obvious solution is to initialise and release objects by hand in this case, but sometimes it isn&#8217;t possible. A lot of objects returned by Cocoa methods are autoreleased (by convention any object returned by a class method (other than +new or +alloc) should be autoreleased).
</p></blockquote>
<p>This is a good practical example of autorelease pool manipulation, including numbers showing before and after.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>iPhoto Faces fail</title>
		<link>http://tewha.net/2009/03/iphoto-faces-fail/</link>
		<comments>http://tewha.net/2009/03/iphoto-faces-fail/#comments</comments>
		<pubDate>Fri, 27 Mar 2009 17:38:58 +0000</pubDate>
		<dc:creator>Steven Fisher</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[face recognition]]></category>
		<category><![CDATA[faces]]></category>
		<category><![CDATA[fail]]></category>
		<category><![CDATA[iLife]]></category>
		<category><![CDATA[iphoto]]></category>
		<category><![CDATA[iPhoto Faces]]></category>
		<category><![CDATA[Mac OS X]]></category>

		<guid isPermaLink="false">http://tewha.net/?p=826</guid>
		<description><![CDATA[
]]></description>
			<content:encoded><![CDATA[<p><a href="/wp-content/uploads/2009/03/iphoto-fail.png"><img src="http://tewha.net/wp-content/uploads/2009/03/iphoto-fail-300x111.png" alt="iphoto-fail" title="iphoto-fail" width="300" height="111" class="aligncenter size-medium wp-image-829" /></a></p>
]]></content:encoded>
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