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	<title>Comments for Tewha</title>
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	<link>http://tewha.net</link>
	<description>Writings and links on iPhone and iPad programming</description>
	<lastBuildDate>Sat, 28 Jan 2012 02:21:42 +0000</lastBuildDate>
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		<title>Comment on I&#8217;ve changed my mind about Xcode snapshots by Michael Tsai - Blog - Xcode Snapshots</title>
		<link>http://tewha.net/2012/01/ive-changed-my-mind-about-xcode-snapshots/comment-page-1/#comment-502</link>
		<dc:creator>Michael Tsai - Blog - Xcode Snapshots</dc:creator>
		<pubDate>Sat, 28 Jan 2012 02:21:42 +0000</pubDate>
		<guid isPermaLink="false">http://tewha.net/?p=1244#comment-502</guid>
		<description>&lt;p&gt;[...] Steven Fisher: I&#8217;m thrilled this feature exists, and I&#8217;ll be using it from now on. I think you should give it a try, too. Even if you commit to your source control system constantly, this will make commits you won&#8217;t think to, and without any action on your part. [...]&lt;/p&gt;
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		<content:encoded><![CDATA[<p>[...] Steven Fisher: I’m thrilled this feature exists, and I’ll be using it from now on. I think you should give it a try, too. Even if you commit to your source control system constantly, this will make commits you won’t think to, and without any action on your part. [...]</p>]]></content:encoded>
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		<title>Comment on Adobe and Flash vs. Apple and iPhone by Steven Fisher</title>
		<link>http://tewha.net/2010/04/adobe-and-flash-vs-apple-and-iphone/comment-page-1/#comment-296</link>
		<dc:creator>Steven Fisher</dc:creator>
		<pubDate>Thu, 22 Apr 2010 04:52:52 +0000</pubDate>
		<guid isPermaLink="false">http://tewha.net/?p=1107#comment-296</guid>
		<description>&lt;p&gt;Really? I&#039;ll admit I haven&#039;t tried it, but it&#039;s rated 2.5 stars based on poor performance.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Really? I&#8217;ll admit I haven&#8217;t tried it, but it&#8217;s rated 2.5 stars based on poor performance.</p>]]></content:encoded>
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		<title>Comment on Adobe and Flash vs. Apple and iPhone by Matthew Fabb</title>
		<link>http://tewha.net/2010/04/adobe-and-flash-vs-apple-and-iphone/comment-page-1/#comment-295</link>
		<dc:creator>Matthew Fabb</dc:creator>
		<pubDate>Thu, 22 Apr 2010 01:59:32 +0000</pubDate>
		<guid isPermaLink="false">http://tewha.net/?p=1107#comment-295</guid>
		<description>&lt;p&gt;The first iPhone apps from the alpha of Flash CS5, were big and slow because Adobe was including all the libraries they had created whether or not the app needed it or not and they didn&#039;t use hardware acceleration, they were all CPU based. At this point it was more of a proof of concept and file size dropped while speed increased in the beta. I imagine apps made with the final release will be even faster and smaller.&lt;/p&gt;

&lt;p&gt;Here&#039;s an app made with Flash CS5 and it&#039;s only 7.7 megs:
http://itunes.apple.com/us/app/chroma-circuit/id331078068?mt=8
It&#039;s gone through 2 updates and improvements were basically speed. Also I linked to this game as Apple included in as one of their featured apps in the iTunes store, likely not realizing it was made with Flash CS5.&lt;/p&gt;

&lt;p&gt;There&#039;s a number of other iPhone apps that got good reviews and sold quite well.&lt;/p&gt;

&lt;p&gt;So it doesn&#039;t seem to be technical reasons that Flash based apps are going to be rejected, instead it seems to be purely business reasons.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>The first iPhone apps from the alpha of Flash CS5, were big and slow because Adobe was including all the libraries they had created whether or not the app needed it or not and they didn&#8217;t use hardware acceleration, they were all CPU based. At this point it was more of a proof of concept and file size dropped while speed increased in the beta. I imagine apps made with the final release will be even faster and smaller.</p>

<p>Here&#8217;s an app made with Flash CS5 and it&#8217;s only 7.7 megs:
<a href="http://itunes.apple.com/us/app/chroma-circuit/id331078068?mt=8" rel="nofollow">http://itunes.apple.com/us/app/chroma-circuit/id331078068?mt=8</a>
It&#8217;s gone through 2 updates and improvements were basically speed. Also I linked to this game as Apple included in as one of their featured apps in the iTunes store, likely not realizing it was made with Flash CS5.</p>

<p>There&#8217;s a number of other iPhone apps that got good reviews and sold quite well.</p>

<p>So it doesn&#8217;t seem to be technical reasons that Flash based apps are going to be rejected, instead it seems to be purely business reasons.</p>]]></content:encoded>
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		<title>Comment on Adobe and Flash vs. Apple and iPhone by Steven Fisher</title>
		<link>http://tewha.net/2010/04/adobe-and-flash-vs-apple-and-iphone/comment-page-1/#comment-294</link>
		<dc:creator>Steven Fisher</dc:creator>
		<pubDate>Wed, 21 Apr 2010 17:52:01 +0000</pubDate>
		<guid isPermaLink="false">http://tewha.net/?p=1107#comment-294</guid>
		<description>&lt;p&gt;No problem, Don. Pay $99 for a developer license, and you can install whatever you like. Or unlock and install the special version of Flash that Adobe makes available for unlocked phones.&lt;/p&gt;

&lt;p&gt;They &lt;b&gt;do&lt;/b&gt; have a version of Flash for unlocked phones, don&#039;t they? Wait, they don&#039;t? &lt;em&gt;So how is anyone saying Flash works?&lt;/em&gt;&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>No problem, Don. Pay $99 for a developer license, and you can install whatever you like. Or unlock and install the special version of Flash that Adobe makes available for unlocked phones.</p>

<p>They <b>do</b> have a version of Flash for unlocked phones, don&#8217;t they? Wait, they don&#8217;t? <em>So how is anyone saying Flash works?</em></p>]]></content:encoded>
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		<title>Comment on Adobe and Flash vs. Apple and iPhone by Don</title>
		<link>http://tewha.net/2010/04/adobe-and-flash-vs-apple-and-iphone/comment-page-1/#comment-293</link>
		<dc:creator>Don</dc:creator>
		<pubDate>Wed, 21 Apr 2010 16:49:50 +0000</pubDate>
		<guid isPermaLink="false">http://tewha.net/?p=1107#comment-293</guid>
		<description>&lt;p&gt;I have no problems with Apple blocking Flash-built apps from iTunes but I do have a problem with Apple saying I can&#039;t install Flash-based or any other app on MY phone.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>I have no problems with Apple blocking Flash-built apps from iTunes but I do have a problem with Apple saying I can&#8217;t install Flash-based or any other app on MY phone.</p>]]></content:encoded>
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		<title>Comment on Adobe and Flash vs. Apple and iPhone by Steven Fisher</title>
		<link>http://tewha.net/2010/04/adobe-and-flash-vs-apple-and-iphone/comment-page-1/#comment-292</link>
		<dc:creator>Steven Fisher</dc:creator>
		<pubDate>Wed, 21 Apr 2010 16:00:25 +0000</pubDate>
		<guid isPermaLink="false">http://tewha.net/?p=1107#comment-292</guid>
		<description>&lt;p&gt;I have debated turning off comments here a few times. Thank you four yours, Matthew. It was a good reminder that insightful comments are out there. :) Please pardon the mess if your comment doesn&#039;t render well, I&#039;ll fix that tonight.&lt;/p&gt;

&lt;p&gt;Adobe&#039;s profit center is on the tools. Apple&#039;s is on the platform. So the equivalent of swapping the tools is simply buying a different phone.&lt;/p&gt;

&lt;p&gt;I keep coming back to the idea that someone at Adobe thought that 10+MB sample applications were acceptable. One of them was a stopwatch, right? So they posted a stopwatch that weighs in at 13MB. So far from arguing with Apple, I&#039;d like to thank them for keeping shovelware like that out of the store.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>I have debated turning off comments here a few times. Thank you four yours, Matthew. It was a good reminder that insightful comments are out there. <img src='http://tewha.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  Please pardon the mess if your comment doesn&#8217;t render well, I&#8217;ll fix that tonight.</p>

<p>Adobe&#8217;s profit center is on the tools. Apple&#8217;s is on the platform. So the equivalent of swapping the tools is simply buying a different phone.</p>

<p>I keep coming back to the idea that someone at Adobe thought that 10+MB sample applications were acceptable. One of them was a stopwatch, right? So they posted a stopwatch that weighs in at 13MB. So far from arguing with Apple, I&#8217;d like to thank them for keeping shovelware like that out of the store.</p>]]></content:encoded>
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		<title>Comment on Adobe and Flash vs. Apple and iPhone by Matthew Fabb</title>
		<link>http://tewha.net/2010/04/adobe-and-flash-vs-apple-and-iphone/comment-page-1/#comment-291</link>
		<dc:creator>Matthew Fabb</dc:creator>
		<pubDate>Wed, 21 Apr 2010 14:47:43 +0000</pubDate>
		<guid isPermaLink="false">http://tewha.net/?p=1107#comment-291</guid>
		<description>&lt;p&gt;Well, Adobe has created a C++ to SWF tool, called Alchemy. Perhaps they could modify it to work with Objective-C. However, the issue that many content owners and Flash developers are asking for is a way to get existing Flash content, which there is a lot of it out there, onto mobile devices.&lt;/p&gt;

&lt;p&gt;That said since 3rd party tools are now banned for iPhone development, I imagine other companies will look at converting Objective-C to say Java to create an Android app.&lt;/p&gt;

&lt;p&gt;Also note that unlike Apple, Adobe does allow 3rd party tools to create Flash content. The Flex SDK can compile any ActionScript code down to SWF and other companies have used it to build their own Flash tools. Adobe employees have even sometimes commented quite positively on the FDT ActionScript editor that competes directly with their Flash Builder 4.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Well, Adobe has created a C++ to SWF tool, called Alchemy. Perhaps they could modify it to work with Objective-C. However, the issue that many content owners and Flash developers are asking for is a way to get existing Flash content, which there is a lot of it out there, onto mobile devices.</p>

<p>That said since 3rd party tools are now banned for iPhone development, I imagine other companies will look at converting Objective-C to say Java to create an Android app.</p>

<p>Also note that unlike Apple, Adobe does allow 3rd party tools to create Flash content. The Flex SDK can compile any ActionScript code down to SWF and other companies have used it to build their own Flash tools. Adobe employees have even sometimes commented quite positively on the FDT ActionScript editor that competes directly with their Flash Builder 4.</p>]]></content:encoded>
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		<title>Comment on Changes to come by mx</title>
		<link>http://tewha.net/2010/02/changes-to-come/comment-page-1/#comment-286</link>
		<dc:creator>mx</dc:creator>
		<pubDate>Sun, 07 Feb 2010 20:48:12 +0000</pubDate>
		<guid isPermaLink="false">http://tewha.net/?p=1101#comment-286</guid>
		<description>&lt;p&gt;Death to the sidebar!&lt;/p&gt;

&lt;p&gt;(FYI: tab order is broken in your comment form ... tabs to the search box from the comment textarea.)&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Death to the sidebar!</p>

<p>(FYI: tab order is broken in your comment form &#8230; tabs to the search box from the comment textarea.)</p>]]></content:encoded>
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		<title>Comment on Learning a new programming language by Steven Fisher</title>
		<link>http://tewha.net/2009/10/learning-a-new-programming-language/comment-page-1/#comment-280</link>
		<dc:creator>Steven Fisher</dc:creator>
		<pubDate>Tue, 24 Nov 2009 16:59:13 +0000</pubDate>
		<guid isPermaLink="false">http://tewha.net/?p=1077#comment-280</guid>
		<description>&lt;p&gt;I hear you, Howard. I bounced from Pascal to C++ about three years ago, and from C++ to Objective-C this year. You might think knowing C++ made it easier, but it actually made it harder. C++ was the Russian in my case.&lt;/p&gt;

&lt;p&gt;The parts you need to know about C to learn Objective-C are mostly simple enough that I already knew most of them just from accessing stuff I needed to in C from my Pascal projects.&lt;/p&gt;

&lt;p&gt;Which is why the only real approach to learning Objective-C to burry yourself in it.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>I hear you, Howard. I bounced from Pascal to C++ about three years ago, and from C++ to Objective-C this year. You might think knowing C++ made it easier, but it actually made it harder. C++ was the Russian in my case.</p>

<p>The parts you need to know about C to learn Objective-C are mostly simple enough that I already knew most of them just from accessing stuff I needed to in C from my Pascal projects.</p>

<p>Which is why the only real approach to learning Objective-C to burry yourself in it.</p>]]></content:encoded>
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		<title>Comment on Learning a new programming language by Howard Price</title>
		<link>http://tewha.net/2009/10/learning-a-new-programming-language/comment-page-1/#comment-279</link>
		<dc:creator>Howard Price</dc:creator>
		<pubDate>Tue, 24 Nov 2009 03:27:41 +0000</pubDate>
		<guid isPermaLink="false">http://tewha.net/?p=1077#comment-279</guid>
		<description>&lt;p&gt;Man does that ever sum it up.  I came from a non-object oriented background.  Converting from Pascal to Objective C was like getting a Russian to teach a Frenchman how to speak Japanese.  There was a lot lost in translation....&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Man does that ever sum it up.  I came from a non-object oriented background.  Converting from Pascal to Objective C was like getting a Russian to teach a Frenchman how to speak Japanese.  There was a lot lost in translation&#8230;.</p>]]></content:encoded>
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